Archive for the ‘Arduino’ Category

Hamba Phambili – photographs of the exhibition

August 20th, 2012 by christo

Photographs from "Hamba Phambili" -  the mid-year exhibition of interactive installations and devices by Wits Digital Arts postgraduate Interactive Media class.  Held at the Alexander Theatre, Braamfontein, Johannesburg, 25 – 26 June 2012.

 

" Dance to Tell a Story " by Sennah Gilbert.

 

 

External examiner, Wayne Reddiar, and Interactive Media lecturer, Tegan Bristow, playing with "Interactive Foozeball Table" by Muzi Nhlapo.

 

Muzi Nhlapo  with his "Interactive Foozeball Table".

 

" Aural Space "   by Andrew Smith.

 

 

"Step in and Play" by Farrell West.

 

'Wipe Your Soundscape"  by Felix Urban.

 

 Jennifer Cohen with her interactive piece, "Untitled".

 

 

"Fill up on light" by Tshepo Lehutjo.

 

 

"Dark Room" by Nathan Gates.

 

"Model Hat Digiphony" by Constantina Caldis.

 

 

 

Wits MA Students’ Network Projects 2011

September 27th, 2011 by alex

The Wits Digital Arts Interactive Media Masters class, lecturered by Anton Coetze, Tegan Bristow & Christo Doherty, were given the task to develop and install a working networked object or sensor based networked system.

This was to be done in consultation with a "client" of a local shop or publically used environment – where the project would be installed and run.

Each project found new ideas to explore and interesting solutions to certain problems, and interacting with a "client", allowed for growth in the understanding of how to handle work situations and relationships. Providing a new way to approach proposals, a more intense explanation of the proposal or project, and working within the boundries (budget, needs, desires, aesthetics) of an outside source.

The students presented the prototypes of their projects on 22 Sept in the Electronics Lab at Wits Digital Arts.

Christopher Stead

Photograph by: Christo Doherty

"The Blind PiG Membership Program"

The project was created with the intention of increasing the customer traffic at the Wits Postgraduate Club by expanding on their current Membership program.  The program was designed to work with an RFID scanner and make use of the RFID already incorporated within member's student cards.  For prototype purposes I have used RFID tags which work on the same system.  Students are required to present their membership sticker when placing an order.  The new system simply requires the PiG workers to scan the card before the order.  A tweet is then sent with a message to the PiG's wall stating something like:  "Christopher Stead is at the PiG."  The message will be the same for each member aside from the name changing.  Now anyone who follows the PiG's twitter page will get this message, hopefully encouraging others to join the member if they are his/her friends and order something for themselves.

 

Jessica Foli

 

 

"Flex Sensors for  Performance Artist"

My aim was to create an interactive performance costume using flex sensors. Since flex sensors are often used to control audio output in performances I wanted to vary this a bit.
So for my project flex sensors were used to produce an output which was graphed visually using Processing Programming language. For information to be transmitted and received wirelessly; Xbee radio modules allow for freedom of movement.

Jans de Jager

This project uses a simple television monitor to display textual information retrieved from a hosted location. In this instance, the monitor would scrape a certain webpage to recieve & display information about the current weather. This could be expanded to sport, news, bus routes or times etc. adding a user interface via a Joystick. An Arduino UNO development board and Ethernet shield is used. This is a cost effective easy way to provide information to those without the finance or the technology to access the information themselves.

Pauline Theart

Photograph by: Christo Doherty

"The James Kitching Gallery: Wireless Network project: Now and Then."

The installation is linked to the physical activation of the James Kitching Gallery and serves simultaneously as a marketing activation tool.When visitors turn the switch on the display case called 'Now and Then' in the gallery, they affect an images on a free standing HTML web page. With every interaction a piece of a photograph appears in squire format, resulting in a full image of a dinosaur on the html page

 

Carly Whitaker, Lisa Van Vliet & Alexandra Jones

"Guillotine and Social Media"

For this project we created a three phased interactive system which will facilitate marketing and brand development for the clothing brand Guillotine, designed by Lisa Jaffe. 

As a group our concept lay at the basis that social networking can be used as an effective marketing technique. I am interested in the possibility that Social Networks can create relationships between Brands and consumers, and draw people to have an emotional connection with the Brand.

Phase One: (Mainly Lisa Van Vliet)

Wanting to take a "green" approach to this project, Lisa noticed that most shops keep all their lights on, all of the time. So, in order to be more conscious to make a "green" effort, an Infrared sensor, that senses human presence, would trigger the shop lights to come on, in a delayed sequence, to display shop garments. Lights also display a QR code, which when scanned leads the participant to the Guillotine Facebook Page.

 

Phase Two: (Mainly Carly Whitaker)

This phase of the system uses a QR Code to link the user or passerby to the Facebook Fan Page for Guillotine. Once on the page, the customer is enticed to press 'like', once liking a physical action corresponds to this digital action. There is a concept garment in the store window which with specifically designed mechanism, enables the top to move transforming and revealing a new garment underneath.

Phase Three: (Mainly Alexandra Jones)

A question box is to be present in the change room of Guillotine's new shop. This question box has a seasonal question, that may be answered by the individual participant by pressing the button that the participant feels is their personal answer.The respective answer posts on Twitter, with how many people have answered in the same manner. This will be linked to the Guillotine Facebook Page & upcoming Guillotine Website. Connecting and engaging existing customers.

 

Interactive Media Class Mid Year Exams

August 18th, 2011 by Jess

For the mid year exams the class created works, incorporating the knowledge and skills that had been acquired over the first semester. The works were on display at the Alex Theatre, Braamfontein from 3-6 July 2011. These are the works and installations that were made:

 

Alexandra Jones:

This is an exploration of the enjoyable playful questions and emotions that are evoked by the contrast of light and darkness.Light as emotion, light as an evocative plastic substance that can be manipulated and controlled even in it’s simplest form of on or off,to create new meanings. Using this as a basis, a darkened space filled with Lanterns was created. These Lanterns light up as theparticipant interacts with them, creating interesting new patterns and sequences of lights.

 

 

Shadow and Being

Lisa Van Vliet

This  is an individually intended piece that confronts the user-audience directly with their own shadow.The piece is a minimal, but deliberate attempt to give the user-audience a unique space in which to consider their own perpetual, but often forgotten companion.The piece pivots on the need of the shadow for acknowledgment. Movement gives recognition to the shadow, allowing it freedom. The realization of the interaction is in the user-audience participation and performance-engagement with their projected as well as true shadow. 

 

 

A Series Of Unfortunate Reactions

Christopher Stead

A Series of Unfortunate Reactions is an exploration into “Perception” and “Reaction.”  It is a study of people and how they view themselves and those around them.  Why is it our perceptions are different?  Do we see ourselves in the same way that others perceive us? Do we perceive ourselves as we truly are?  Why do people react to situations differently?  In this work the viewer is put in a place where they form their own perceptions and ideas.They must face themselves directly and see their reactions

 

 

Inanimate Connection

Jessica Foli

This work is an exploration into the field of the interactive object within choreographic performance. Through these mediums this work explores the manner in which human beings form ‘relationships’and a dependency on non-living things.

 

 

Nights Out
                                                                                                                                                             Jans de Jager
                                                                                                                                                  This interactive installation immerses the participants in a puzzle-orientated exploration of unseen light. “Nights out” is a play of words on the term “lights out” which is both an expression of darkness and the name of a puzzle game where the objective is attaining darkness.In this work light and the illumination of space are used, through the medium of infra red light, which is imperceptible to the human eye.The interaction is through the viewers’ experience of waving the torch in the apparent darkness to uncover points of reference hidden in plain sight.These become visible through an infrared camera and an infrared torch.

 

 

Klankskap/Soundscape

Pauline Theart

Klankskap/Soundscape is an interactive audio work, reflecting on the growing interactivity that the user experience in their every day lives. By tangibly engaging with a physical chair (an everyday object) the user participates and affects their audible environment and is simultaneously reminded of the site specificity of the work.
 

 

 

Carly Whitaker  :

This is a collection of three individual works which use wearable technology as an interactive platform to establish a dialogue with the user.Each garment or accessory offers the wearer a protection or defence against the stereotypes associated with the colour and seeksto uphold the colour and enable it to survive. A frivolous, exciting and fantasy like encounter with what the colour pink means emerges within the interaction with each garment and accessory.

 

 

 

 

 

Physical Computing Projects

June 8th, 2011 by Jess

The aim of this project was to make use of physical computing to create an interactive object using the Arduino board and electronic components, such as servo motors, sensors, LEDs. The lecturer taking this course was Anton Coetzee. These projects were presented on 2 June 2011. Below are the projects that the class created.

 


Carly Whitaker:  Wearable Technology

A light sensitive scarf with LED’s embedded in it. The scarf responded to light, when there was no light the LED’s switched on and when there was light the LED’s switched off.

 


Lisa Van Vliet: colourCAST

A desk light that the user could control the colour of by means of an interface on a computer. The interface acts as a visual representation, and the user can select a colour for the lamp. The light switches on and off by means of an infrared sensor that they place their hand over.

 


Jans de Jager: Trolleybot

An animatronic coffee table that can be controlled with a remote control. Semi-intelligent with a collision sensor and a programmable route around the house.

 


Alexandra Jones: Betty

Betty, a furry green spider that responds to light and follows the light of a torch in a darkened room.

 


Pauline Theart: Vocal warm-up chair.

This chair is intended to assist singers with their vocal warm ups. The chair contains a pressure sensor that triggers a series of vocal exercises when a person sits on it.

 


Christopher Stead: Face Wars

This was an exploration of action and reaction using servo's and micro switches. Perform an action on the car and it will react accordingly.

 

Jessica Foli: Mini-me ignoring me

A doll head that looked in a direction that was opposite to that which the user was sitting in. Infrared sensors were used, which triggered the servo motor controlling the head to move in the opposite direction.