Archive for the ‘Game Design’ Category

Lauren Beukes

May 22nd, 2013 by Seni Mtshali

Lauren Beukes

Keeping the attention of those operating within Digital Arts is no mean feat. Twitter is a mere pocket away after all, but … Lauren Beukes understands. Her presence is both quirky and immediately alluring; her speech frequently interrupted by anecdotes that appear tangential, but always wind back to a thoughtful and considered conclusions. This is typical of Lauren’s power with words – eccentric, eclectic and invigorating. Her writing career has spanned just over a decade and is as eclectic as she is: journalism, animation, comic books, TV, documentaries, and short stories. Shealso has two novels, Moxyland and Zoo City (which won the 2011 Arthur C. Clarke award for Science Fiction).

Having detailed her path to being a full-time novelist, Lauren focused on writing for animation. Lauren was head writer for The Adventures of Pax Afrika and shared her experiences and advice dealing with a minuscule one week pipeline for a 30 minute animated TV show. She pointed out that the tight pipeline wasn’t too difficult if each member of the team communicated their constraints promptly to other departments. She added that it helps to sleep with the boss when you need to get your way.

Having spoken about her stint in animation she stressed her writing mantra to the room: “if you want to be a writer then you must write.” She indicated two primary ways to do this: get a job writing or stop making excuses. Regarding the former, she recommended journalism: one gets paid to write stories and is exposed to a plethora of cultures and experiences. Elaborating on the latter she advised forcing oneself to sit down and write for a period, no matter how short. Whether it be five or thirty minutes- once your timer is up you can stop. Quashing the inevitable ‘…but I don’t have time…’ in the minds of every writer in the room she described a fellow writer who produced work solely during her lunch break while sitting in the carpark.

Diverging, she described her experience with the writing process. Having summoned a quote she identified with, artists of other media in the room found themselves nodding their heads in agreement:
“It’s like taking a road trip at night. You know where you’re leaving from and where you’re going to, and some of the major landmarks along the way. The rest of the time, it’s pitch black, you can see 20 feet ahead of you in the headlights and you just have to figure it out. And sometimes getting lost or taking a detour from your intended route turns out more interesting.” – E.L. Doctorow

The Soiree finished formally at this point, but being Lauren, the session continued for another 30 minutes until everyone’s queries had been handled.
The Shining Girls, Lauren’s third novel and first international release has poised her to explode into the international market. We were lucky to have her attend before she is enveloped by worldwide fame and success – not that that’s going to stop her from sharing a tangentially eccentric anecdote anytime soon.

Author: Ben Myers

The first A.MAZE/INTERACT Festival is a success

September 26th, 2012 by christo

Although often rough around the edges,  the first Johannesburg A.MAZE festival was a success.  With a winning combination of an indie games arcade; a digital art exhibition;  street games; lectures; panel discussions; and live music events,  the festival rocked the Alexander Theatre in Braamfontein from 28 August to 2 September.  What began from a chance meeting between Verge presenter, Pippa Tshabalala, and the A.MAZE organiser, Thorsten Weidemann in Berlin in 2011, flowered as the first independent gaming and media arts festival in Africa.  For Digital Arts, the event provided an opportunity for our Interactive Media students to collaborate with University of Johannesburg Multi-Media students; and to present their projects to an audience of indie gamers and media theorists.  The event also emphasized the close relationship between media art and experimental gaming, particular in a developing context such as Johannesburg.  With the first A.MAZE festival behind us, there is great enthusiasm to organise a bigger and better festival for next year.  For more information about the festival and the full programme of events go to the A.MAZE/Interact website.

Wits Digital Arts students presenting their mobi game at an A.MAZE seminar

 

Festival curator, Thorsten Weidemann

 

 

The A.MAZE Festival Game Jam

August 28th, 2012 by christo

AMAZE GAME JAM poster

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

The 2nd Game Jam at Wits Digital Arts took place as the opening event of the A.MAZE/INTERACT  Festival of Indie Games and Media Arts in Braamfontein.  Fifteen participants, ranging from professional game developers to first year Wits Game Design students, took part in the marathon 48 hour session that ran from Friday 24 to Sunday 26 August under the guidance of hosts, Hanli Geyser and Alec Larsen.  The event was kicked off  with a provocative presentation by the Johannesburg performance artist, Donna Kukama, who introduced the Game Jam participants to the concept of “chop shopping”, a local spin on the notion of remixing culture.  Following Donna’s presentation, the participants spent the next 48 hours on developing their games.  At the close of the Jam on Sunday at 17:00  three and a half games had been produced.  One analogue game was developed by a first year Wits Game Design student; while three electronic games were developed by the other participants.  For more information and to get to grips wih the games themselves, go to the Game Jam site.

Game Jam held at Wits

May 30th, 2012 by Hanli

Roid Slinger by Bradley Marques, Michael de Jager and Megan von Poser

On the weekend of the 14th and 15th of April WSOA Digital Arts hosted the first ever Game Jam to be held at Wits.

A Game Jam offers a game building challenge to the participants, setting a tight time limit, and provides a friendly environment for them to work in. The Jam Tart, as it is now affectionately known, was open to students as well as the public and attracted aproximatly 20 participants.

Even the creation of non-digital games was encouraged, so those with no programming experience could still participate!

To offer inspiration for the jammers one image and one word theme were selected for the inaugural Jam Tart. The themes were selected from a list of 25 images and 50 words through a random number generator. The image shows two clasping hands painted as the earth, and the word selected was ‘gravity’. Participants were encouraged to take inspiration from both, although it was also permissible to use only one of the two to theme the game.


Finding Emo by Luc Wolthers,Reg Krommenhoek, Dirk Krommenhoek and Ben Myres

The group brainstormed the two themes through a word association game, conceiving ideas ranging from ‘mercury’ to ‘teamwork’ or ‘Michael Jackson’ to ‘hand-to-hand combat’. With these brave and diverse themes and ideas the jammers broke into groups and set to the challenge.

The results can be explored on the Jam Tarts site. Enjoy!

zX – Digital Soiree

March 9th, 2012 by Tegan



Digital Soiree – Michael de Jager
Will Demo and speak about the game zX, which forms part of his practice component for his research Thesis in Digital Arts.

Date: Wednesday 14 March 2012
Time: 13:15 – 14:00
Place: Digital Arts Convent Building, opposite Wits School of the Arts

All Welcome