Archive for the ‘Games’ Category

The first A.MAZE/INTERACT Festival is a success

September 26th, 2012 by christo

Although often rough around the edges,  the first Johannesburg A.MAZE festival was a success.  With a winning combination of an indie games arcade; a digital art exhibition;  street games; lectures; panel discussions; and live music events,  the festival rocked the Alexander Theatre in Braamfontein from 28 August to 2 September.  What began from a chance meeting between Verge presenter, Pippa Tshabalala, and the A.MAZE organiser, Thorsten Weidemann in Berlin in 2011, flowered as the first independent gaming and media arts festival in Africa.  For Digital Arts, the event provided an opportunity for our Interactive Media students to collaborate with University of Johannesburg Multi-Media students; and to present their projects to an audience of indie gamers and media theorists.  The event also emphasized the close relationship between media art and experimental gaming, particular in a developing context such as Johannesburg.  With the first A.MAZE festival behind us, there is great enthusiasm to organise a bigger and better festival for next year.  For more information about the festival and the full programme of events go to the A.MAZE/Interact website.

Wits Digital Arts students presenting their mobi game at an A.MAZE seminar

 

Festival curator, Thorsten Weidemann

 

 

The A.MAZE Festival Game Jam

August 28th, 2012 by christo

AMAZE GAME JAM poster

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

The 2nd Game Jam at Wits Digital Arts took place as the opening event of the A.MAZE/INTERACT  Festival of Indie Games and Media Arts in Braamfontein.  Fifteen participants, ranging from professional game developers to first year Wits Game Design students, took part in the marathon 48 hour session that ran from Friday 24 to Sunday 26 August under the guidance of hosts, Hanli Geyser and Alec Larsen.  The event was kicked off  with a provocative presentation by the Johannesburg performance artist, Donna Kukama, who introduced the Game Jam participants to the concept of “chop shopping”, a local spin on the notion of remixing culture.  Following Donna’s presentation, the participants spent the next 48 hours on developing their games.  At the close of the Jam on Sunday at 17:00  three and a half games had been produced.  One analogue game was developed by a first year Wits Game Design student; while three electronic games were developed by the other participants.  For more information and to get to grips wih the games themselves, go to the Game Jam site.

Game Jam held at Wits

May 30th, 2012 by Hanli

Roid Slinger by Bradley Marques, Michael de Jager and Megan von Poser

On the weekend of the 14th and 15th of April WSOA Digital Arts hosted the first ever Game Jam to be held at Wits.

A Game Jam offers a game building challenge to the participants, setting a tight time limit, and provides a friendly environment for them to work in. The Jam Tart, as it is now affectionately known, was open to students as well as the public and attracted aproximatly 20 participants.

Even the creation of non-digital games was encouraged, so those with no programming experience could still participate!

To offer inspiration for the jammers one image and one word theme were selected for the inaugural Jam Tart. The themes were selected from a list of 25 images and 50 words through a random number generator. The image shows two clasping hands painted as the earth, and the word selected was ‘gravity’. Participants were encouraged to take inspiration from both, although it was also permissible to use only one of the two to theme the game.


Finding Emo by Luc Wolthers,Reg Krommenhoek, Dirk Krommenhoek and Ben Myres

The group brainstormed the two themes through a word association game, conceiving ideas ranging from ‘mercury’ to ‘teamwork’ or ‘Michael Jackson’ to ‘hand-to-hand combat’. With these brave and diverse themes and ideas the jammers broke into groups and set to the challenge.

The results can be explored on the Jam Tarts site. Enjoy!

Research seminar at WSOA

September 12th, 2011 by Hanli

On Thursday the 8th of September Hanli Geyser presented a research paper at the Wits School of Arts Research Seminar series. The paper, "Representations of Africa in Resident Evil 5", was co-authored with Pippa Tshabalala.  The paper will be presented at the 2011 Digital Games Research Association conference: Think Design Playon the 15th of September 2011.

"Representations of Africa in Resident Evil 5"

RE5 - Chris faces down the attacking mob

Abstract

Darkest Africa, the imagining of colonial fantasy, in many ways still lives on. Popular cultural representations of Africa often draw from the rich imagery of the un-charted, un-knowable ‘other’ that Africa represents. When Capcom made the decision to set the latest installment of its Resident Evil series in an imagined African country, it was merely looking for a new, unexplored setting, and they were therefore surprised at the controversy that surrounded its release. The 2009 game Resident Evil 5 was accused of racially stereotyping the black zombies and the white protagonist. These allegations have largely been put to rest, as this was never the intention of Capcom in developing the game or selecting the setting. However, the underlying questions remain: How is Africa represented in the game? How does the figure of the zombie resonate within that representation? And why does this matter?

Interview with Hanli Geyser about Game Design at Wits

August 4th, 2011 by Hanli

A new interview with Hanli Geyser about the forthcoming Game Design courses at Wits has been published over at MyGaming.co.za.

WITS to offer degree in Game Design, starting 2012

We catch up with the university's first Game Design lecturer, Hanli Geyser Late last week WITS University sent out its alumni newsletter, and just underneath an announcement about Johnny Clegg remastering the Jock and The Bushveld soundtrack, and next to a report about an ex-WITS student who will be reporting live from the the Rugby World Cup, was the announcement that the University has appointed it’s first Game Design lecturer, Hanli Geyser. Geyser will be working under the Digital Arts department in the School of Arts, where she has coordinated a fully fledged degree in Game Design. The course will become next year. We caught up with Geyser to find out more about the program, and exactly what any prospective game design students need to know…